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Lesson 4 – The Bishop

Chess Lesson 4 — The Bishop

The Bishop

The Bishop glides diagonally across the board, covering great distances in a single move. It is permanently bound to one colour — a strength and a limitation that shapes every decision you make when you own one.


1. What is the Bishop?

Each player starts with two Bishops. The White Bishops begin on c1 and f1; the Black Bishops begin on c8 and f8. One Bishop starts on a light square, the other on a dark square — and they will stay on those colours for the entire game.

The Bishop is worth approximately 3 pawns — the same as a Knight. However, in open positions with long clear diagonals, a well-placed Bishop can be worth significantly more. In cramped, closed positions it can feel almost useless.

2
Bishops per player
3
Pawn value (approx)
13
Max squares from centre
1
Colour it can ever reach

2. How the Bishop moves

The Bishop moves diagonally — any number of squares in any diagonal direction. It can move forward-left, forward-right, backward-left, or backward-right, as many squares as it wishes in one direction per turn.

Like the Rook, the Bishop is a sliding piece — it cannot jump over any piece in its path. It is blocked by both friendly and enemy pieces. When it reaches an enemy piece, it captures it and stops on that square.

Range: From the centre of the board (e4, d4, e5 or d5), a Bishop can reach up to 13 squares. From a corner square like a1, it can only reach 7 squares. Bishops are strongest near the centre and weaker near the edges and corners.

3. The colour-bound rule

This is the defining characteristic of the Bishop. Because it always moves diagonally, it always lands on a square of the same colour it started on. A Bishop that starts on a light square will never, ever reach a dark square. It is colour-bound for life.

Light-squared Bishop

Starts on f1 (White) or c8 (Black). Controls only the 32 light squares. The other 32 dark squares are completely invisible to it.

Dark-squared Bishop

Starts on c1 (White) or f8 (Black). Controls only the 32 dark squares. The other 32 light squares are completely invisible to it.

Key implication: If you trade away your light-squared Bishop, your opponent can place their pieces on light squares and you will never be able to attack them with a Bishop. This colour weakness can last the entire game.

4. Interactive Bishop demo

Click a scenario to see the Bishop’s legal moves and captures. Notice how the Bishop always stays on one colour.

Legal move Capture Bishop

5. Good Bishop vs. bad Bishop

Whether a Bishop is powerful or weak depends almost entirely on where your own pawns are placed.

Good Bishop

A Bishop is considered good when your own pawns are placed on the opposite colour from your Bishop. The pawns are on different coloured squares, so they don’t block the Bishop’s diagonals. The Bishop roams freely around and behind the pawn chain.

Bad Bishop

A Bishop is considered bad when your own pawns are placed on the same colour as your Bishop. The pawns block the diagonals the Bishop wants to use. The Bishop is stuck behind its own pawn chain, contributing almost nothing to the position.

Step 1 of 2

Pawn structure first: When you have a dark-squared Bishop, try to keep your pawns on light squares. This way your pawns and Bishop cover different coloured squares, and together they control more of the board.

6. The Bishop pair

Having both of your Bishops while your opponent has lost one of theirs is called having the Bishop pair (or “two Bishops”). This is considered a significant long-term advantage.

The reason is simple: two Bishops together cover both colours of the board. One Bishop covers all the light squares; the other covers all the dark squares. Nothing on the board is safe from them. They work especially well together in open positions where their long diagonals are unobstructed.

The Bishop pair bonus: Many chess engines give the Bishop pair an additional bonus of about half a pawn beyond the individual values. So two Bishops together are worth slightly more than a Bishop plus a Knight, even if each individual piece is worth the same 3 points.

7. Bishop vs. Knight

The Bishop and Knight are nominally equal in value (both worth about 3 pawns), but they play very differently. Choosing between them depends entirely on the position.

♗ Bishop strengths
— Long range: controls many squares at once
— Excellent in open positions with clear diagonals
— Works best with pawns on opposite colour
— Becomes stronger as the game opens up
— Two Bishops cover the whole board
♘ Knight strengths
— Can jump over pieces (unique in chess)
— Excellent in closed positions with blocked pawns
— Can reach every square regardless of colour
— More dangerous in the endgame at close range
— A well-posted Knight can outplay a Bishop
When Bishop > Knight
Open positions, endgames with pawns on both sides of the board, when the opponent has a bad Knight with no good outposts.
When Knight > Bishop
Closed positions with locked pawn chains, when your Bishop is bad (blocked by its own pawns), when the Knight has a strong central outpost.
General rule: In open games, prefer keeping your Bishops. In closed games, Knights often reign supreme. The best players know when to make the exchange and when to avoid it.

8. Key diagonals

Just as Rooks aim for open files, Bishops aim for open, long diagonals. The two longest diagonals on the board — a1–h8 and a8–h1 — pass through the centre and are the most powerful. A Bishop controlling one of these diagonals can influence the entire board from a distance.

Step 1 of 3

The concept of a fianchetto (from Italian, meaning “little flank”) is placing a Bishop on b2 or g2 (for White) pointing down the longest diagonals. This is one of the most common opening strategies — the Bishop sits safely behind a pawn and controls the centre from a distance.

Fianchetto squares: White fianchettoes to g2 or b2. Black fianchettoes to g7 or b7. The pawn in front (h3/g3 or a3/b3) first moves to make room, then the Bishop develops to the second rank.

9. Quick quiz

Test what you’ve learned about the Bishop.

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Lesson 3 - The Rook
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Lesson 5 - The Knight